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- Vol. 5 Issue 3
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Learn Mate:-AI powered study assistant
Authors
1 Professor, Shri Ambabai Talim Sanstha’s Sanjay Bhokare Group of Institute, Miraj, Maharashtra, India. 2 3 4 5 6 Shri Ambabai Talim Sanstha’s Sanjay Bhokare Group of Institute, Miraj, Maharashtra, India.
Article Information
- Published In
- Volume 5, Issue 3 (2026)
- Published Online
- September-December 2026
- Pages
- 756-760
- Article Type
- Case Study
References
1. Google, “Flutter Documentation.” Available: https://docs.flutter.dev/
2. Google, “Dart Programming Language.” Available: https://dart.dev/
3. Firebase, “Firebase Authentication Documentation.” Available: https://firebase.google.com/docs/auth
4. Firebase, “Cloud Firestore Documentation.” Available: https://firebase.google.com/docs/firestore
5. Firebase, “Cloud Functions for Firebase Documentation.” Available: https://firebase.google.com/docs/functions
6. Firebase, “Understand Firebase Security Rules.” Available: https://firebase.google.com/docs/rules
7. S. Deterding, D. Dixon, R. Khaled, and L. Nacke, “From Game Design Elements to Gamefulness: Defining ‘Gamification’,”
Proceedings of the 15th International Academic MindTrek Conference, 2011.
8. Additional research articles on mobile learning, educational technology, learner engagement, and gamification may be included after
verifying the exact bibliographic details
2. Google, “Dart Programming Language.” Available: https://dart.dev/
3. Firebase, “Firebase Authentication Documentation.” Available: https://firebase.google.com/docs/auth
4. Firebase, “Cloud Firestore Documentation.” Available: https://firebase.google.com/docs/firestore
5. Firebase, “Cloud Functions for Firebase Documentation.” Available: https://firebase.google.com/docs/functions
6. Firebase, “Understand Firebase Security Rules.” Available: https://firebase.google.com/docs/rules
7. S. Deterding, D. Dixon, R. Khaled, and L. Nacke, “From Game Design Elements to Gamefulness: Defining ‘Gamification’,”
Proceedings of the 15th International Academic MindTrek Conference, 2011.
8. Additional research articles on mobile learning, educational technology, learner engagement, and gamification may be included after
verifying the exact bibliographic details
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